In fact I’ve played this game all the way from the preview start up to the full release.Īnd let’s just say I’m happy to be back to where I was when I played Privateer.Įlite: Dangerous is as open a game as it can possibly be. Needless to say I decided to give it a try. While I knew I wouldn’t have a fast enough PC to play it that way (my laptop’s graphics card would not be able to handle it,) hearing that it would come out on the Xbox One, and being one of the first games to support their new Game Preview program, I was interested. So yeah, since Freelancer there wasn’t any chance for me to relive my space pirate/smuggler days until I heard about Elite: Dangerous being released. You don’t need life support ALL the time, do you? Stay on target, and make sure you’ve shifted all your power to weapons for the shot. Privateer 2: The Darkening, was a bug ridden FMV overkill mess (which is ironic because the FMV Wing Commander games were amazing,) and the eventual successor, Freelancer, would have been just as amazing if they didn’t ruin it with mouse-only control. Unfortunately after Privateer there wasn’t as much enjoyment for me. There was just something about being able to fly my beat up, inherited vessel in space just trying to make money by any means possible, no matter how unethical it could be, and it was so much fun. I was a huge fan of Wing Commander Privateer, another open universe space game that I played in the summer of 1994, and aside from TIE Fighter and X-COM, it was the one game that got the most playtime on my PC. However, that’s not to say I have never played any open world space trading games before. I’ve learned quite a lot, and become a real fan. However, since playing Elite Dangerous, I’ve now gone back and looked at the entire series all the way to its BBC Micro origin. I’ve heard of it, but didn’t get the chance to give them a try. I’ve never played any of the Elite series before.
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