Tinkerer: The only Brute combination I would not recommend. More healing isn't super important at two characters and you don't really need another tanky character but it still works. It's basically like taking the Spellweaver combination only making the aoe worse and replacing it with a tankier ally who has more healing. Also, by having two naturally tanky characters, movement is very flexible. Still, the combination works just fine as the Cragheart provides some healing when needed and a fair amount of ranged damage + aoe. Thus, this combination has a bit of anti-synergy as the Brute wants to spend more time near enemies than any of the other starting classes. The Cragheart has a lot of aoe which can also affect allies meaning he typically works better with ranged allies than melee ones who complicate his targeting. These two classes perfectly compliment each other with aoe, single-target, ranged, melee, anti-Shield, healing, tankiness, etc.Ĭragheart: While the first three combinations are very good, I think this one is just fine. Everything the Brute is not, the Spellweaver is, and vice-versa. Spellweaver: A great combination that really has everything (I believe it is one of the two best starting combinations of 2 classes alongside Spellweaver + Cragheart as it has both a ton of power and flexibility). Deals a bit less damage than the Scoundrel but is also more flexible as he doesn't need to get in after the Brute, can absorb some hits with his summon, and has a fair amount of cc. Mindthief: Very similar combination to Brute + Scoundrel, the Mindthief is another fast single-target melee damage-dealer. Limited aoe leads to you wanting to isolate and pick-off enemies rather than simply charge directly into the fray. Poor healing options mean you need to be careful about taking too much damage. ![]() Thus, many times the Brute may have to go in a round earlier, which can lead to getting hit. Typically, the Scoundrel is much faster than the Brute so they may have trouble approaching the same enemy on the same round as the Brute may struggle to consistently go before the Scoundrel. A very good combination, although it does have its weaknesses that do need to be played around. Two melee single-target damage dealers, the combination involves the Brute walking in to set them up and the Scoundrel following to finish them off. ![]() Scoundrel: A classic Brute combination (although more to the benefit of the Scoundrel than Brute). I will do this on a class-by-class basis so that someone who, for example, wants to play a Scoundrel can easily look and see which combinations work well and which don't. The one caveat: I have never played or played with the Mindthief in a party of 2, so anything I say about that class will be purely conjecture based on seeing/playing the class in larger parties. Accordingly, I feel very confident talking about what works and what doesn't in such a party size. Why me? Well, I've played a large amount of Gloomhaven with just my fiancee (around 50 scenarios) so while I have very little experience with four-character parties, I have a lot of experience working with just two. ![]() This guide is obviously primarily intended to help new players who will be playing in a party of only two characters decide on a party setup that will work for them. A couple of people asked about this yesterday and I've seen questions about it before so I figured I'd make a guide for it in an easy-to-see place.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |